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AJ MacLeod schrieb:
>>I was hoping that it might enable me to run Jon's new KSFO scenery with
>>Tiger data, but no improvement there at all. Either Jon has to reduce the
>>ploy count markedly, or I have to upgrade my video card!
> 
> Same here, unfortunately :-(  I'd go for the latter option.  Eventually...

I think we have to take special care about those that can't upgrade
their graphics hardware - notebook users. Even new ones are currently
sold with 64 MB of VRAM.

HiRes textures/models are great. But perhaps a low res version
can/should be added also (IIRC we are doing that for the terrain already).
This becomes even more important for multiplayer/AI as more planes are
visible and thus their textures are in memory. It is even more a pity as
during normal flight all other planes are far enough away that their
textures are hardly visible anyway.

If we could offer an additional low res version (only one texture of
256x256 pixels could be enough I reckon) for each plane, much can be
gained and only a minimum of (cheap) disk space lost. This could keep a
bit older hardware running for a long time.

CU,
Christian

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