Hi,
Paul Surgeon schrieb:
Sounds great!
Obviously a FlightGear oriented app for editing the geospatial data would be
ideal but how about writing a QGIS plugin to work with QGIS and GRASS?
I had that idea, too, as we're having more and more problems with the
v.digit module of GRASS - it's just a bit hard to find out where you
already digitised and where you still need to.
I'm currently restarting my efforts for a
GRASS-PostGIS-TerraGear-tutorial, now trying to stand on the shoulders
of giants instead of their feet (i.e., linking to other, better
tutorials for some basic parts instead of writing it all myself).
We don't have practical QGIS-GRASS-experience except for some
preliminary experiments, however, but I think that the combination is
definitely more powerful than QGIS or GRASS alone and the additional
power is actually usable for scenery customisation.
However, neither of QGIS or GRASS allows you to see which object type
was assigned to which shape or line while digitising, so that sometimes
railroads become highways or forests become lakes. I happened to spot
some of these things on my flights through our scenery and we're trying
to correct it where we see it, but this is definitely a general problem.
Best regards,
Ralf
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