Eric Hofman wrote:

One thing to check (and double check) is that the textures really are 256x256 (and not 255x256 as has happened to me more than once).

Thanks to both Curt and Eric; that was it! I found it just before I read Eric's note. I had scaled to 1024x1024 in gimp and never checked the exported RGB file. I opened the RGB in kcolor and the file was 1041x1035 pix. I scaled the image in kcolor and now in fgfs, the Comanche is textured.

What is left to doto make this a Beta:
1. Clean up the interior (need to flip some normals or change vertx orders I think). 2. Change the pannel to have the same instrument arangement as the original N7764P. This includes changing the airspeed redline, yellow, green, white archs, changing the placards to the Comanche placards, making a new pannel RPG with the proper instrument locations.
3. Add animated gear switch and emergency gear extension lever.
4. Add animated Comanche-like yokes.

Questions:
1. This is a very usable nice-flying AC now. Should I wait until I get the above done to submit it to CVS?
2. How do I submit it to CVS?
3. As I used David Megginson's pa28-161 files as a starting point, in the process, I fixed 2 things that make that AC better; 1st, the VOR2 was not working (just a copy of VOR1), and 2nd, the ADF card was synched to the HI. I changed it to match the property
<property>/instrumentation/adf/rotation-deg[0]</property>
which I believe is correct for both AC. Do I submit these changes to Instruments-3d or do I move the changes back to the pa24-250 directory so as not to change David's work?

Thanks again for all the help. This has been a lot of fun ... and a learning experience.
Dave P.


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