On Friday 13 January 2006 20:25, Steve Knoblock wrote: > I would be happy to have accurate sized and located buildings, even if > they are unattractive in appearance without their textures. The visual > improvement we could see is a very exciting prospect.
I really don't see why the buildings can't be textured automatically - it's really not that hard to UV map perfectly rectangular surfaces with generic textures. All you need to do is measure the distances between vertices and then calculate the UV co-ordinates based on the distance and the texture scale (target pixel size). It's when you have non-rectangular surfaces that it becomes tricky. Paul ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel