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Curtis L. Olson schrieb:
>
> X-Plane uses some shader language dithering approach which I don't
> understand enough to comment on.

This sounds like a good solution

> This isn't easy, especially not within the context of plib which really
> doesn't like shaders and doesn't even do multitexturing.

Hm, I thought PLIB (i.e. Steve) did like shaders and was just waiting
for OpenGL 2.0. He wanted to do the right solution once it was available
(with shaders and thus multitexturing)...

CU,
Christian
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