-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Curtis L. Olson schrieb: > > X-Plane uses some shader language dithering approach which I don't > understand enough to comment on.
This sounds like a good solution > This isn't easy, especially not within the context of plib which really > doesn't like shaders and doesn't even do multitexturing. Hm, I thought PLIB (i.e. Steve) did like shaders and was just waiting for OpenGL 2.0. He wanted to do the right solution once it was available (with shaders and thus multitexturing)... CU, Christian -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.0 (MingW32) iD8DBQFD1sEvlhWtxOxWNFcRAgwoAKC41KAKq/TVatnUqSk3nvHaKzTIvACeOv1h gLd6igkYPHuSuJWHtDffFPU= =+1a0 -----END PGP SIGNATURE----- ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel