Frederic Bouvier wrote:
But people using this feature must optimize their drawing just like we did by
using display lists. There are numerous way to get a result. Among them, some
are faster than others.

True, RenderTexture is no magic. It is necessary to optimize it just like it was drawn to the screen. But since it is drawn to a quad of just 256 x 256 pixels at maximum it will always be faster than rendering the same content to the screen.

Erik


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