Frederic Bouvier wrote:
But people using this feature must optimize their drawing just like we did by using display lists. There are numerous way to get a result. Among them, some are faster than others.
True, RenderTexture is no magic. It is necessary to optimize it just like it was drawn to the screen. But since it is drawn to a quad of just 256 x 256 pixels at maximum it will always be faster than rendering the same content to the screen.
Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel