> Nope. They work differently. You have to use normal model animations
> like rotate, spin, and translate based on properties. 3D instruments are
> no different than flaps, landing gear or any other model part. The only
> apparent difference is that they are typically (but not necessarily)
> stored in a different file for reusability.
OK - so how can I reuse an external RPM model to get their animations from 
different properties? I need this for quite a few instruments:
RPM, fuel qty, alternator amps, CHT, EGT, oil temp, Overboost indicator
doubling the xml files and replacing a string is not a big deal, but not a 
very elegant way I think.

Torsten


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