> Nope. They work differently. You have to use normal model animations > like rotate, spin, and translate based on properties. 3D instruments are > no different than flaps, landing gear or any other model part. The only > apparent difference is that they are typically (but not necessarily) > stored in a different file for reusability. OK - so how can I reuse an external RPM model to get their animations from different properties? I need this for quite a few instruments: RPM, fuel qty, alternator amps, CHT, EGT, oil temp, Overboost indicator doubling the xml files and replacing a string is not a big deal, but not a very elegant way I think.
Torsten ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel