Frederic Bouvier wrote: Great! Now, is it possible to get it to scale only on two axis? I use a trick with billboarding to avoid collisions between the light halos and body parts. | x | | ^ object center ^ face
This way, the object rotates around the object center and swings the actual face clear of the body parts. You don't notice because it always stays directly on the line of sight. Here's an example where the halo is actually a meter away from where the light is: http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-001.jpg Now the right landing light is identical, but uses the flash animation instead of Melchior's scripted animations. The problem is that at obtuse angles the light gets too close to the body parts and intersects with them: http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-002.jpg At acute angles, the halo is fully scaled and clears the body parts: http://jrbabcock.home.comcast.net/flightgear/fgfs-screen-003.jpg If I could get it to scale only on the Y and Z axis, the problem would go away. PS, this is one of the last things I have to fix before I can release this, so the more help I get the faster you all get to fly this one! (the flight models is LeeE's and quite nice) Josh ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel