Tiago Gusmão wrote
> The animation simply adds a plib's particle system to the model branch, > no big deal except that i slightly modified model.cxx so that it doesn't > add geometry to the branch. > > But my current approach has a downside, the particle system is attached > to the aircraft, so they translate and rotate along with it. > > Vivian mentioned that there was an attempt at making particles a few > years ago and it didn't have this problem, does anyone know how to solve > it or has the old code? > Just to add a little to that, here are the screen shots of the first attempt http://myweb.tiscali.co.uk/vmeazza/FlightGear/snapshot%20-%201.jpg http://myweb.tiscali.co.uk/vmeazza/FlightGear/snapshot%20-%202.jpg IIRC, the particles did not move with the parent aircraft, and the screenshots would appear to confirm this. The development was abandoned by the original author on the grounds that the framerate hit was too high. Hardware has moved on since then, and we may now be able to do it. Unfortunately, I never got my hands on the code. Vivian ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

