On Thursday 09 March 2006 17:59, Curtis L. Olson wrote:
> I would like to start working agressively towards the next FlightGear
> release which will be called v0.9.10 (putting off the v1.0 release for
> at least one more cycle.)  We have quite a few important features and
> aircraft added since the last release so I think it would be good to get
> a new release out the door.
>
> I don't have a specific schedule worked out yet, but I think my target
> will be the end of March or first week in April.  That will give us a
> week to panic and discuss and lob heated accusations at each other, :-)
> then a week or two to test and bug fix, and then we can do the official
> release.
>

Sounds good to me. It might be interesting to know that David Luff has been 
mentioning a release of Taxidraw at around the same time. In addition, 
together with a lot of help from Innis Cunningham and others, I'm working 
toward releasing a major set of AI Aircraft (in various repaints), which I 
also hope to have available around early April. Unfortunately, I don't think, 
I'll have a working traffic editor by then.

I still have the following issues on my TODO list:

- Catch the bogus lon/lat FATAL ERROR in the tile loader thread following a 
failed AIModel load. Note that this error occurs only when a non existing 
model is attemted to be loaded before any tiles are loaded. 

- Investigate whether commenting out all entries in data/Traffic results in an 
unknown error exception

- Prevent non-existing aircraft models from being loaded in the traffic 
manager at all. 

- Allow users to enable the traffic manager through the command line

- Allow dynamic runtime enabling/disabling of the traffic manager

- Investigate whether the time-related command line options are still working 
properly

Cheers,
Durk


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