John Wojnaroski wrote: > some of the problem might be the way the map data is encoded, but seems > that the older textures from a few revisions back seemed to work better > producing brownish and reddish desert-like colors. Something has to be > amiss.... can't imagine the USGS being that far off in encoding land use > data or whoever is responsible for defining such attributes.
This is actually the data that has been used for the past Scenery releases, I don't think the textures are at fault. Try visiting this page: http://mapserver.flightgear.org/ .... in the "imgext" portion of the URL enter the lower left and the upper right corner of the box you are interested in (+/- a half degree is a good choice) and select the layers you want to see. This will tell you what the dataset actually provides for the respective region. In fact we currently don't have a definition for salt lakes - there are several more detailed landcover types in VMAP0 that we don't use, but no salt lakes. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

