On 3/28/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote:
I've updated the city textures, they look much better now.
here is the direct download link
http://mellonroot.acomp.usf.edu/~phoenix/fgfs_textures_2006_03_28_city_textures_update.zip
it's just a 2.5 MB download. Please try them out.
For consistancy I use 4 meter per pixel USGS Urban Ortho satallite images as the source.
The city texture is the only texture which uses 0.5000 meters per pixel satallite images. I am currently working on improving the town texture...I spent a few hours working on it this morning, but I was not happy with the result.
-Rob
* Melchior FRANZ -- Tuesday 28 March 2006 07:19:
> And city[123].rgb are IMHO too fine grained. One probably has to
> turn on some heavy filtering to make them acceptable. Looks like
> they are scaled down too much.
Actually, most of the textures seem to be scaled down too much.
If you spot one of the white dots in tundra[123].rgb from the air
they look like houses. When you land on one it seems to be much
too small for a house. Were the scales from the satellite images
actually adjusted for our scenery?
m.
I've updated the city textures, they look much better now.
here is the direct download link
http://mellonroot.acomp.usf.edu/~phoenix/fgfs_textures_2006_03_28_city_textures_update.zip
it's just a 2.5 MB download. Please try them out.
The city texture is the only texture which uses 0.5000 meters per pixel satallite images. I am currently working on improving the town texture...I spent a few hours working on it this morning, but I was not happy with the result.
-Rob