* Sebastian Bechtold -- Thursday 30 March 2006 09:15: > Is it possible to tell FlightGear that it should place a scenery object > not at a specific height, but always on ground level, regardless of the > actual height of the terrain ASL?
Currently not, but it wouldn't be hard to implement. Just store branch/lon/lat/elev/hdg in FGDeferredModel rather than the finished transformation matrix, move WorldCoordinate() from tileentry.cxx to tilemgr.cxx, and then check if elevation is set to <-9999, and if so, replace it with the actual elevation, then make the matrix etc. That way one could set a model's elevation in the *.stg file to -10000 and get it positioned on the surface. Or something. m. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel