On Monday 03 April 2006 15:37, Ralf Gerlich wrote:
> The point with blurring in MSFS is that they draw their roads onto a
> ground texture, which of course has limited resolution only. This also
> makes smooth river backs etc. easier, but also introduces a lot of
> possibly unwanted blurriness.

Currently FS9 (2004) uses a ground texture resolution of 4.8m/pixel.
I believe from what the MS developers have said on their blogs and the AVSIM 
forums that the next version (FSX) will be using 1.2m/pixel which is pretty 
close to what we have in FlightGear at the moment.

Paul


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