Hi,

Ralf Gerlich schrieb:
In the custom scenery I can only fly with 800x600 or with random objects deactivated at 1280x1024. In the latter case I get around 12-18fps, in the former case it drops down to 6fps at times.

I noticed that the customised scenery tends to produce not only more - which I anticipated - but a lot more triangles than the original. We have up to 30.000 triangles on a single tile, where 60% of that seems to be due to line data (streets, small rivers, railroads) See my report on <http://www.custom-scenery.org/Triangle_Counts.272.0.html>

FYI: I wanted to do some experiments with Michael Garland's Quadric Error Metric Simplification[1] on some terrain tiles and when reading the actual .btg.gz-files using SimGear I found out that we already had about 30.000 triangles in a single tile in the South Germany region (I used the tile around EDNY, e000n40/e009n47/3105386.btg.gz). In addition, these 30.000 triangles are organised in as much as about 10.000 triangle fans, making an average of 3 triangles per fan. I can imagine that this gives a large amount of call- and transmission-overhead, throttling the possible geometry throughput. I'd say that the ceiling on terrain detail is far from reached, independent of LoD, plib or OSG ;-)

Cheers,
Ralf

[1] http://graphics.cs.uiuc.edu/~garland/research/quadrics.html


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