On Friday 07 April 2006 00:19, Andy Ross wrote: > [redirecting to flightgear-devel] > > Lee Elliott wrote: > > However, I think this could faked very convincingly already > > in YASim and probably in JSBSim too, simply by playing with > > mass distribution depending on conditions (anyone want to > > give it a go? > > The right way to do it, IMHO, is with the turbulence input, as > that's what the stall buffet is, after all: turbulence over > the wings due to flow separation. Modify the number based on > the current AoA, probably with a little Nasal (maybe also > modify the C++ to sum the turbulence input from multiple > properties so as not to confuse the environment subsystem). > > If audio is required, then this ought to be tied to turbulence > also, or maybe to instantaneous acceleration changes (a delta > of more than YYY m/s^2 over the last 0.XX seconds triggers the > start of a "whump" sound). > > Andy
For some reason I was under the impression that turbulence didn't work with YASim. As it does then I agree that using turbulence would be a better way. LeeE ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel