On Friday 07 April 2006 00:19, Andy Ross wrote:
> [redirecting to flightgear-devel]
>
> Lee Elliott wrote:
> > However, I think this could faked very convincingly already
> > in YASim and probably in JSBSim too, simply by playing with
> > mass distribution depending on conditions (anyone want to
> > give it a go?
>
> The right way to do it, IMHO, is with the turbulence input, as
> that's what the stall buffet is, after all: turbulence over
> the wings due to flow separation.  Modify the number based on
> the current AoA, probably with a little Nasal (maybe also
> modify the C++ to sum the turbulence input from multiple
> properties so as not to confuse the environment subsystem).
>
> If audio is required, then this ought to be tied to turbulence
> also, or maybe to instantaneous acceleration changes (a delta
> of more than YYY m/s^2 over the last 0.XX seconds triggers the
> start of a "whump" sound).
>
> Andy


For some reason I was under the impression that turbulence didn't 
work with YASim.  As it does then I agree that using turbulence 
would be a better way.

LeeE



-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to