Note that several textures are loaded multiple times! This is especially
painful for textures that are >1MB and don't really contain anything
meaningful, such as the Nimitz' red.rgb halo, which is loaded 28 times
into memory!

A technical question, Melchior, what happens when the same 3d object is present multiple times in the scene, does fgfs load into memory multiple copies of the same texture? Even if the texture is always the same? Or does it point to same memory for multiple instances of the same texture?

  Roberto


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