Note that several textures are loaded multiple times! This is especially painful for textures that are >1MB and don't really contain anything meaningful, such as the Nimitz' red.rgb halo, which is loaded 28 times into memory!
A technical question, Melchior, what happens when the same 3d object is present multiple times in the scene, does fgfs load into memory multiple copies of the same texture? Even if the texture is always the same? Or does it point to same memory for multiple instances of the same texture?
Roberto ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel