flying.toaster wrote:
> Just one question before I get started ...
> 
>  What is the "reasonnable" polygon count (in triangles or quads) that can be 
> accepted by most platforms without turning into a slideshow ?
> 
> For strike fighters this is somewhere  in the 10,000 range (with a damage 
> model).
> 
>  I have come to realise that an iBook with a power PC G4 at 1GHz (the thing I 
> am using to write this mail) is rather
> slower (understatement) than my other box (Linux box Radeon 9600Pro and 2 GHz 
> Athlon).
> 
>  I can make something quite pretty with 7000 to 8000 polygons (given that the 
> tomcat has quite complex shapes)
> With 15,000 polygons it can be really great...
> 
> Enrique

I budget for 10,000 polys, but usually end up with more. The thing to
remember is that due to LOD animations and clipping, you can usually
only see 5,000 or so at once anyway.


Josh


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