* "flying.toaster":
> I think I got the blender [...] 
>  Furthermore, animations are interpolated across multiple frames
>  but how do I export a particular animation for a particular part (say ground
>  spoilers) for use in flight gear ?

This Blender plugin exports simple "rotate", "translate", and
a few other FlightGear animations as xml. You just need to select
vertices for a rotation axis and set the cursor as turning point
etc. (description on top of the plugin script):

  http://members.aon.at/mfranz/flightgear/blender-textured-lights.html

m.
 


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