Martin Doege wrote:
However, calculating the tide for a given coordinate is probably the lesser problem here (one can use xtide's output for reference, etc.) My main issue is whether the visualization of the tidal effects can somehow be done with e.g. a Nasal script (good) or by extensively modifying the FG engine itself (not so good, since the FG/SimGear source code is pretty abstract and not very well-commented IMHO)
You would almost have to redo the scenery in the areas with ocean coverage to include the ocean floor elevation, then draw the ocean as a seperate layer that can be moved up and down exposing more or less of the terrain.
The trick maybe to find a good sea floor elevation database that is reasonably compatible with SRTM, and mesh the two data sets seamlessly.
Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d ------------------------------------------------------- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel