Hi, Jon S. Berndt schrieb: > Does anyone have a good Lines of Code count for FlightGear 0.9.10? > > Also, as I recall, there was a tool that allowed for an estimation of the > value of a set of code. Has that been run on Flightgear in its current > state? Anyone willing to estimate what the development cost would be of > FlightGear today?
This is what David Wheeler's sloccount tells me based on the basic CoCoMo-model for FlightGear and SimGear sources (without base-package!): ===================== SLOC Directory SLOC-by-Language (Sorted) 128258 FlightGear cpp=118377,ansic=6069,perl=2996,java=370,python=270, sh=176 40375 SimGear cpp=27861,ansic=12473,sh=41 Totals grouped by language (dominant language first): cpp: 146238 (86.72%) ansic: 18542 (11.00%) perl: 2996 (1.78%) java: 370 (0.22%) python: 270 (0.16%) sh: 217 (0.13%) Total Physical Source Lines of Code (SLOC) = 168,633 Development Effort Estimate, Person-Years (Person-Months) = 43.58 (523.00) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 2.25 (26.98) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 19.39 Total Estimated Cost to Develop = $ 5,887,505 (average salary = $56,286/year, overhead = 2.40). SLOCCount, Copyright (C) 2001-2004 David A. Wheeler SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL. SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to redistribute it under certain conditions as specified by the GNU GPL license; see the documentation for details. Please credit this data as "generated using David A. Wheeler's 'SLOCCount'." ================== Any numbers except the SLOC should be handled with care. Basic COCOMO is nothing I'd deem dependable. Cheers, Ralf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel