Hi,
Jon S. Berndt schrieb:
> Does anyone have a good Lines of Code count for FlightGear 0.9.10?
>
> Also, as I recall, there was a tool that allowed for an estimation of the
> value of a set of code. Has that been run on Flightgear in its current
> state? Anyone willing to estimate what the development cost would be of
> FlightGear today?
This is what David Wheeler's sloccount tells me based on the basic
CoCoMo-model for FlightGear and SimGear sources (without base-package!):
=====================
SLOC Directory SLOC-by-Language (Sorted)
128258 FlightGear cpp=118377,ansic=6069,perl=2996,java=370,python=270,
sh=176
40375 SimGear cpp=27861,ansic=12473,sh=41
Totals grouped by language (dominant language first):
cpp: 146238 (86.72%)
ansic: 18542 (11.00%)
perl: 2996 (1.78%)
java: 370 (0.22%)
python: 270 (0.16%)
sh: 217 (0.13%)
Total Physical Source Lines of Code (SLOC) = 168,633
Development Effort Estimate, Person-Years (Person-Months) = 43.58 (523.00)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 2.25 (26.98)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule) = 19.39
Total Estimated Cost to Develop = $ 5,887,505
(average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL
license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."
==================
Any numbers except the SLOC should be handled with care. Basic COCOMO is
nothing I'd deem dependable.
Cheers,
Ralf
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