>From: Ron Jensen <[EMAIL PROTECTED]> >On Sat, 2006-06-03 at 14:57 +1200, dene maxwell wrote: > > I checked the Aircraft/Spitfire/spitfireIIa-set.xml and there were no > > leading "/" on any of the other file references I could find. > >Erik didn't say file references, he said property references. > I couldn't see where he said either...I assumed file references...
> > I did find that by deleting the sections in the > > Aircraft/Spitfire/Models/spitfire_model.xml that relate to making >certain > > parts of the invisible when the view is "0" > > > > <!-- hide all of the model not visible from the cockpit --> > > <animation> > > <type>select</type> > > <object-name>Hull</object-name> > > <object-name>Hull-Aft</object-name> > > <object-name>Stub-Wing-R</object-name> > > <object-name>Stub-Wing-L</object-name> > > <object-name>Flap-Inner-R</object-name> > > <object-name>Flap-Inner-L</object-name> > > <object-name>Flap-Outer-R</object-name> > > <object-name>Flap-Outer-L</object-name> > > <object-name>Cover-Lower-M</object-name> > > <object-name>Cover-Lower-F</object-name> > > <object-name>Cover-Lower-A</object-name> > > <object-name>Cover-Engine-Side-L</object-name> > > <object-name>Cover-Engine-Side-R</object-name> > > <object-name>UC-Main-L</object-name> > > <object-name>UC-Main-R</object-name> > > <condition> > > <not> > > <equals> > > <property>/sim/current-view/view-number</property> > > >This is a property reference. If you are in your cockpit it will hide >all parts of the Spitfire not visible from the cockpit. Change this one >line to read: > <property>sim/current-view/view-number</property> >and the Spitfire should work properly. (Not tested, this is my read of >Erik's post.) > > > <value>0</value> > > </equals> > > </not> > > </condition> > > </animation> > > > > that the "missing" parts of the aircraft re-appeared.... I suspect that > > (atleast under 098a) a separate [aircraft]-model-AI.xml is needed for >some > > of the aircraft that have these sort of conditional entries. > > > > ie something that caters for; > > > > gear-up/gear-down > > flaps-up/flaps-down > > tail-up/tail-down (for tail-draggers) > > engine-running/engine-stopped > >If the property list in the AI model uses starts with a "/" then the AI >model uses the main aircraft's property. The main aircraft is rooted at >"/" If the property does not start with a "/" then the model will use a >property under the AI tree... It's late for me... Does that make >sense? Ah...BING...the light comes on...but how are the properties for AI aircraft set...if I place an instance at 2000 ft elevation...how will the AI model know it should have the engine going? ( ie propeller disk instread of te stationary propeller?) but yes, it makes sense .,. :-D ene _________________________________________________________________ Need more speed? Get Xtra Broadband @ http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel