Am Samstag, den 03.06.2006, 20:28 +0200 schrieb flying.toaster: > I have found what may be a problem with Z-buffer and alpha on textures. You > can find a description of the issue on that post : > http://forums.avsim.net/dcboard.php?az=show_topic&forum=198&topic_id=1810&mesg_id=1810&page= > The transparent objects in your model are sorted in the wrong order. You need to hand-adjust the objects within the .ac file. Cut and paste transparent objects to the end of the .ac file and your model should be ok.
The object definition begins with the keyword "OBJECT". The next line contains the name of the object. The last line of an object is the "kids" tag. Be sure not to leave any blank lines in the .ac file as FG will quit with an error. > Also I would like to know if there is an easy means to add "smoke generators" > to a 3D model (since I am making spin trials) > look at the readme.submodels file in the docs folder. You should find something useful there. Greetings Detlef http://www.sol2500.net/flightgear > Thanks for any advice on those issues > > Enrique > > > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel