AJ MacLeod wrote:

>  I posted a preview of animations (landing gear retraction) at avsim forum.
> "
> I think I got the blender inverse kinematics right now, but I am wondering if
>  this is of any use since blender uses "bones" as a replacement for
>  transforms in the animations (actually bones are pseudo objects redefining
>  the axes of its childs in the hierarchy).

Take a look at this:

http://jrbabcock.home.comcast.net/flightgear/gear-tutorial/gear-tutorial.html

Josh


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