Am Freitag, den 26.05.2006, 11:03 -0500 schrieb Curtis L. Olson: > Martin Doege wrote: > > > However, calculating the tide for a given coordinate is probably the > > lesser problem here (one can use xtide's output for reference, etc.) > > My main issue is whether the visualization of the tidal effects can > > somehow be done with e.g. a Nasal script (good) or by extensively > > modifying the FG engine itself (not so good, since the FG/SimGear > > source code is pretty abstract and not very well-commented IMHO) > > > You would almost have to redo the scenery in the areas with ocean > coverage to include the ocean floor elevation, then draw the ocean as a > seperate layer that can be moved up and down exposing more or less of > the terrain. > > The trick maybe to find a good sea floor elevation database that is > reasonably compatible with SRTM, and mesh the two data sets seamlessly. > > Curt
What about using fake sea floor elevation data for the beginning when there is no real data available? Approaching it this way it should be possible to allready start with the implementation of the code and technical side of view. Real sea floor elevation data could then be integrated later, when we have found some good free sea elevation data. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel