On Friday 09 June 2006 21:50, Arnt Karlsen wrote: > ..Roberto _ is_ stretching understatement as concept, last years > AirVenture put over 10 000 planes on KOSH. My initial idea > was "paint parked planes" with copies of one texture. Textures is > what we "see out the window" in FG and it works on my old junk. > > ..you're saying "using 20 different a few hundred times each > is gonna work better than textures??? "Bring it on!" 8o)
Textures would work if all those planes are of one type and have the same livery, which is an unrealistic scenario. A more realistic scene that a user would see (hopefully) in FG is a dozen different types of planes belonging to a dozen different airlines. Using textures for details would require huge textures per aircraft-type per airline, and would result in performance cost going through the roof; and that's excluding the textures that would be already presented in the airports. Performance would still degrade if all those aircraft and buildings have high geometric details, but geometries wouldn't eat up memory as quick as textures would. Beside, one could always turn off a portion of the geometries when they aren't needed. Anyway, I think we are getting a bit ahead of ourselves here. FlightGear starts to struggle/struggles with merely 10 aircraft on the scene. I don't think users would be able to see 100 planes in the same scene anytime soon. :P Ampere _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel