Lee Elliott wrote: > On Saturday 17 June 2006 22:35, Roberto Inzerillo wrote: >> Hi people, >> I contacted William and asked him to add a simple option to >> his exporter pulgin. He was soon back with an answer and a new >> customized ac3d plugin which accomodates my request. >> >> He was very kind and, after having read a few archived >> fgfs-dev threads about the subject, he asked me to post the >> following notes. I think that's worth a quick reading, since >> it makes clear a few points. >> >> Roberto >> >> >> ================ >> Hi, >> >> I'm Willian, I wrote the ac3d import / export scripts that >> come with Blender. Checking archived posts here related to >> them, after Roberto contacted me, I noticed it might be useful >> to mention a few things possibly not known to all users. >> >> - Configuration: >> >> There's a script called Scripts Config Editor that you can use >> to tweak options for the ac3d importer and exporter. It's in >> the Scripts window > Scripts menu > System submenu. >> >> As soon as you execute the ac scripts once (no need to finish, >> you can press ESC right after calling them) there will be >> config data available to be edited. >> >> There's another script called Scripts Help Browser in >> Blender's Help menu. From it you can get info about the >> configurable parameters and other notes (it's all written in >> the scripts themselves, this is just a nicer way to read the >> info). >> >> - Exporting single / double sided face info: >> >> The "Double Sided" button in Blender works per mesh, so if you >> set or unset it all faces in that mesh will be either double >> or single sided. >> >> I decided not to export that info because there is also a >> simple way to set this *per face*: enter UV Face Select mode >> (select mesh, press f in the 3d view win) and in the Texture >> Face panel of the mesh editing buttons tab (F9 in the buttons >> win) use the "Twosided" toggle button. To copy the face flags >> to other faces, so you don't have to do it manually: select >> them, then select the face with the data (make it active) and >> press "Copy Draw Mode" in that same panel. >> >> I believe that is the best way (its only drawback is that it's >> sort of hidden inside the uv face select mode), but since >> Roberto emailed me stating he still would like to use the >> "Double Sided" button, I updated the ac3d exporter with an >> option to define whether to check per mesh or per faces >> (defaults to per face, the current behavior). >> >> I'll test the script properly and commit it to Blender's cvs >> (btw, the next release should be out soon, maybe in a week), >> but already sent a copy to Roberto. >> >> Lastly, in the long run I suppose / hope projects like yours >> will support COLLADA (which we want well represented in >> Blender, too), but I'm really glad to see those two small >> scripts I started years ago were and are still useful to some >> people involved with such a cool project, thanks :) . >> >> PS: I'm not subscribed to this list (thanks Roberto for >> forwarding this), you can reach me at wgermano at ig.com.br > > That's helpful info - thanks for posting it and to William. > > LeeE > > > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel >
Yes, well done. Much more productive than My correspondence was. I'm interested in COLLADA, maybe we need a new loader for Plib? Josh _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel