On Saturday 01 July 2006 10:20, Melchior FRANZ wrote:
> * Mathias Fröhlich -- Saturday 01 July 2006 09:28:
> > What do you think about putting that stuff into the scenegraph [...]
>
> BTW: this is already doable via render-to-texture. Unfortunately, I
> can't find the reason why the contents appear quite dark and the
> settings that work well on the 2D/3D HUD don't work there.
I would like to get rid of the direct opengl calls in the hud. Drawing the hud
with some kind of multi stage rendering is an other different thing we can
think about. See the remark in the other mail.
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
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