* Mathias Fröhlich -- Monday 03 July 2006 21:32:
> Either by submitting patches between us or by using cvs for that task.

But before that we should really have a plan. I for one am against
using animations and textures for HUD symbols, and also against a
mixture of two techniques. An inhomogenous solution will cause nothing
but problems, starting with different color/brightness. And textures
are IMHO unsuitable for drawing tapes. The question would then only
be, how to draw lines if not with gl* commands, and how to transfer
that into the scenegraph?!

m.

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