On Tuesday 18 July 2006 01:22 pm, Heiko Schulz wrote:
> Well, I tried the "bigstorm_demo.xml" and it's great!
> But it looks of coirse not very well.

Yes, there is a problem there.  Texturing a 35,000 foot tall object is tricky, 
and will probably require a huge texture(s).  Artistic help could also be 
used in updating the underlying mesh as well.  This *may* result in a nice 
looking storm, or maybe just a less ugly one :)  

On the other hand, if the  3D clouds code, or some other technique could be 
applied here then I'm all for it, as long as the result looks somewhat like a 
35,000 foot storm.


Dave  

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