Andy Ross wrote:
> Can't you just use a 3D cockpit with an appropriate ortho matrix?
>   

I have to confess that I enjoy the 3d cockpits, but I've not been 
involved at all in the coding or creating of any of them.  What would I 
need to do to make this work?  Am I going to need to learn how to use a 
3d modeling tool to assemble a custom 3d cockpit?  2d cockpits are 
"easy" because you can slide things around and scale them in a 
convenient 2d coordinate system.

I don't think FG supports an ortho view at the moment, does it?  I'm 
trying to minimize coding effort here because I have a deadline of this 
coming monday so I can't dig in too far under the hood.

Thanks,

Curt.

-- 
Curtis Olson        http://baron.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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