On Friday 18 August 2006 19:19, Jocelyn Couetdic wrote:
> -> Or should the 3d clouds code be written to use the FramebufferObject,
> which seems to be (from what I could gather on the net) a replacement
> for older off-screen rendering and Rendering To Texture using pbuffers
> extensions.
> BTW, this GL_EXT_framebuffer_object is supported by the ATI drivers.
Don't know, as I am not a programmer, but I do know that RenderTexture.cpp 
could be written in such a way to allow 3D clouds to work with graphic cards 
other than Nvidia.  The first implementation of the 3D clouds works with 
ATI -- with opensource driver, too!

Ampere

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