On Friday 18 August 2006 19:19, Jocelyn Couetdic wrote: > -> Or should the 3d clouds code be written to use the FramebufferObject, > which seems to be (from what I could gather on the net) a replacement > for older off-screen rendering and Rendering To Texture using pbuffers > extensions. > BTW, this GL_EXT_framebuffer_object is supported by the ATI drivers. Don't know, as I am not a programmer, but I do know that RenderTexture.cpp could be written in such a way to allow 3D clouds to work with graphic cards other than Nvidia. The first implementation of the 3D clouds works with ATI -- with opensource driver, too!
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