Ampere K. Hardraade wrote: > http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15286 > > The article also points out another thing: do not use textures unless > necessary. > Which is what I always say. ;-) >
That article is for Director 3D, not OpenGL. That does not necessarily mean it is also true for OpenGL, let alone all OpenGL hardware implementations. Everything else I have ever read about OGL implementations tells me that textures are a more efficient way to add visual data to a model. Granted, alpha channels do put a big performance hit on some cards. Josh ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel