On Saturday 26 August 2006 15:00, Curtis L. Olson wrote: > I've seen this 2 times with the YF-23, but not under any reproducable > conditions though.
100% repeatable here so far, exactly like I said in my initial report - enable muliplayer and you get two planes for your money, don't enable multiplayer and it works fine. fgfs works; fgfs --multiplay=in,10,192.168.0.150,5002 --multiplay=out,10,mpserver03.flightgear.org,5002 = double a/c > Last time I saw this, I restarted with the exact > same options and the problem went away. It's really weird. I've never seen this before this morning; I normally keep pretty current with FG cvs, rarely more than three days out. Not seen any lack of consistency, either; happens with MP enabled (which I always have, by default) and doesn't if I take it out of my .fgfsrc. > Are we > inadvertently drawing two copies of the aircraft over top of each other > and under extremely rare conditions these get out of sync? With the lightning, the conditions aren't rare at all - it's immediately visible on startup because of the jitter. The bo105 is initially more subtle - there are two copies of each rotor blade, slightly offset. Until you start moving around, that is, when you can see the effect in my screenshot. Cheers, AJ ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

