On Saturday 26 August 2006 15:00, Curtis L. Olson wrote:
> I've seen this 2 times with the YF-23, but not under any reproducable
> conditions though.

100% repeatable here so far, exactly like I said in my initial report - enable 
muliplayer and you get two planes for your money, don't enable multiplayer 
and it works fine.

fgfs

works;

fgfs --multiplay=in,10,192.168.0.150,5002 
--multiplay=out,10,mpserver03.flightgear.org,5002

= double a/c

> Last time I saw this, I restarted with the exact 
> same options and the problem went away.  It's really weird.

I've never seen this before this morning; I normally keep pretty current with 
FG cvs, rarely more than three days out.  Not seen any lack of consistency, 
either; happens with MP enabled (which I always have, by default) and doesn't 
if I take it out of my .fgfsrc.

> Are we 
> inadvertently drawing two copies of the aircraft over top of each other
> and under extremely rare conditions these get out of sync?

With the lightning, the conditions aren't rare at all - it's immediately 
visible on startup because of the jitter.  The bo105 is initially more 
subtle - there are two copies of each rotor blade, slightly offset.  Until 
you start moving around, that is, when you can see the effect in my 
screenshot.

Cheers,

AJ

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