>     The hi res screenshot calls FGRenderer::update(false), so i tried
> putting the setNearFar calls around a check on refresh_camera_settings,
> and it seems to fix the bug. However I cannot say I know why, as I'm not
> familiar with this area. Anywho I've attached the patch of this.

    This only fixes hi res screenshot for external view. The cockpit
view is still broken.

    If I comment our completely the ssgSetFOV call in
FGRenderer::setNearFar, then it will work for cockpit view as well, but
of course other things would be broken :)


Pigeon.



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