On Tuesday 07 November 2006 14:50, Durk Talsma wrote: > With the advent of multicore CPU's I have actually been considering the > possibilities of moving parts of the AI code to a separate thread. The > problem with AI isn't so much that it uses huge amounts of CPU time, but > that it needs it (at least in the current implementation) in spikes. > Currently this results in quite considerable pauses (which can actually > last up to a few seconds, or more). The two main offenders are: > - AI model loading, due to disk access. > - The AI network route tracing algorithm, which just needs to do a lot of > searching. > > It would possibly be possible to keep the trace algorithm in a single > thread. By limiting the number of computations per frame, but I don't > really see a clean way to implement that right away (especially not for the > trace algorithm. > > Cheers, > Durk Why not make it runs as a stand-alone application on a remote machine, and distribute the AI information to every user who is logged on? This would allow everyone on the multiplayer to see the same AI instances; and for those who are running FG on multiple computers and monitors, the same instance of clouds across all their screens?
Ampere ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel