Just tested performance of today's FG CVS OSG-based version vs older 
plib-based one (built from Oct 22 FG CVS) version.

The exciting news:
when run at the default mode here (1280x1024, truecolor default visual, 
but no --bpp on the cmdline), I get a slight (1-2) fps improvement of 
OSG vs PLIB versions. Tested in KSFO, dawn and noon. Noon is 17-18 vs 
19-21 improvement, and dawn is 9-11 to 12-14).
Note the reduced LOD ranges (otherwise the machine just crawls, PLIB or 
OSG).

Sources: OSG CVS + the patch from
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061113/OSG_OP_OT-1.2-Flightgear.diff
Machine:

Linux mas1125b 2.6.18-1-686 #1 SMP Sat Oct 21 17:21:28 UTC 2006 i686 
GNU/Linux
Pentium 4 @2.4GHz 512Mb RAM
NVIDIA GEFORCE4 MX 440 AGP 8x

Full details of the hardware are specified in bugs.debian.org/309607

from glxinfo:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
     GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
     GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, 
GLX_SGIX_pbuffer,
     GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX version: 1.3
GLX extensions:
     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
     GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
     GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 MX 440 with AGP8X/AGP/SSE2
OpenGL version string: 1.5.6 NVIDIA 87.76
OpenGL extensions:
     GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object,
     GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
     GL_ARB_shading_language_100, GL_ARB_texture_compression,
     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
     GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
     GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
     GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
     GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
     GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
     GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, 
GL_EXT_Cg_shader,
     GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
GL_EXT_multi_draw_arrays,
     GL_EXT_packed_pixels, GL_EXT_paletted_texture, 
GL_EXT_pixel_buffer_object,
     GL_EXT_point_parameters, GL_EXT_rescale_normal, 
GL_EXT_secondary_color,
     GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
     GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
     GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
     GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
     GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
     GL_NV_fog_distance, GL_NV_gpu_program_parameters,
     GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
     GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
     GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
     GL_NV_texture_rectangle, GL_NV_vertex_array_range,
     GL_NV_vertex_array_range2, GL_NV_vertex_program, 
GL_NV_vertex_program1_1,
     GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
     GL_SUN_slice_accum
glu version: 1.3
glu extensions:
     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

autosave.xml:
<PropertyList>
   <sim>
     <startup>
       <save-on-exit>true</save-on-exit>
     </startup>
     <sound>
       <volume type="float">0.349673</volume>
       <atc-chatter type="bool">false</atc-chatter>
     </sound>
     <rendering>
       <horizon-effect type="bool">true</horizon-effect>
       <enhanced-lighting type="bool">false</enhanced-lighting>
       <distance-attenuation type="bool">false</distance-attenuation>
       <static-lod>
         <detailed type="string">1000</detailed>
         <rough type="string">3000</rough>
         <bare type="string">12000</bare>
       </static-lod>
       <random-objects type="bool">true</random-objects>
       <point-sprites type="bool">true</point-sprites>
       <precipitation-enable type="bool">true</precipitation-enable>
       <lightning-enable type="bool">false</lightning-enable>
       <bump-mapping type="bool">false</bump-mapping>
       <clouds3d-enable type="bool">false</clouds3d-enable>
       <clouds3d-vis-range type="float">25000</clouds3d-vis-range>
       <clouds3d-density type="float">100</clouds3d-density>
       <clouds3d-cache-size type="int">1024</clouds3d-cache-size>
       <clouds3d-cache-resolution type="int">0</clouds3d-cache-resolution>
       <shadows-ac type="bool">false</shadows-ac>
       <shadows-ac-transp type="bool">false</shadows-ac-transp>
       <shadows-ai type="bool">false</shadows-ai>
       <shadows-to type="bool">false</shadows-to>
       <shadows-debug type="bool">false</shadows-debug>
       <fps-display type="bool">true</fps-display>
     </rendering>
     <view>
       <dynamic>
         <enabled type="bool">false</enabled>
       </dynamic>
     </view>
     <menubar>
       <visibility type="bool">true</visibility>
     </menubar>
     <gui>
       <current-style type="int">0</current-style>
     </gui>
     <ai-traffic>
       <enabled type="bool">false</enabled>
       <level type="int">1</level>
     </ai-traffic>
   </sim>
</PropertyList>

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