--- tangyong wrote: > My project need to drive multiplanes using external data saved in a > file.Does I have to study the multiplayer protocol?How to "abuse" that > system to introduce additional aircraft into the scene.
Hi Tangyong, As with all these things, there is more than one way to do it... Like everything else in FG, Multiplayer and AI aircraft are all held in the property tree. In this case, under a /ai node. One option would be to populate that tree using the generic I/O protocol. See Docs\README.IO for details. As a first step, I suggest you look at the property browser when in a multiplayer session and see how the nodes are put together. Then write a protocol definition file to define the data you wish to replay. You'd probably have to put then under the AI aircraft sub-tree rather than multiplay to avoid confusing the MP system, but it should work. An alternative is to use the AI sub-system to define the flights you want the aircraft to take. Have a look at the ai-demo.xml file for details. Hope this helps. -Stuart ___________________________________________________________ Try the all-new Yahoo! Mail. "The New Version is radically easier to use" The Wall Street Journal http://uk.docs.yahoo.com/nowyoucan.html ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel