Hi, On Sunday 07 January 2007 21:33, Josh Babcock wrote: > Yeah, I thought about that, but it would mean a bunch of extra polys. > Also, if the object in question (behind the switch) is curved, there > will be a visible seam ... Maybe transparent quads are the answer? I > would end up looking just like the old panel code, but much easier to model Well the poposed method from my past mail uses polygons that are not ever painted. They are just in the scenegraph but the cull mask is set so that they are not drawn .. That is better than using transparent polygons.
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