Hi,

yes, the error message was added by me. But without any consequence, 
there was just this message. I added a functionality, that flightgear 
searches for some type of files (only in special circumstances) in the 
AI-tree first.  The idea is, to have copies of high poly  / huge texture 
- aircrafts with lower polys/smaller textures there, to reduce memory 
usage of multiplayer and static aircrafts. What I didn't notice, the 
load function throws an error message, if it fails to load a .ac file, 
but is silent when not finding a .xml file. With the fix, fg does not 
try to load .ac files from the ai-tree.

Maik
gh.robin schrieb am 13.01.2007 14:18:
> On Sat 13 January 2007 10:04, Durk Talsma wrote:
>   
>> Update of /var/cvs/FlightGear-0.9/source/src/AIModel
>> In directory baron:/tmp/cvs-serv7377/src/AIModel
>>
>> Modified Files:
>>      AIAircraft.cxx AIBase.cxx AIBase.hxx AIManager.cxx
>>      AIMultiplayer.cxx AIStatic.cxx
>> Log Message:
>> Maik Justus,
>>
>> Here is a patch for two bugs in the AI/multiplayer part:
>>
>> 1. Cannot find model file *.ac error message (was only a false message,
>> anything worked correctly, the model was loaded from the correct path
>> afterwards).
>>     
>
> Hello Maik, 
>
> Remember we never had that error  message within FG_PreOSG, but when there is 
> a wrong modele.xml file (in that case the model is replaced by the 
> glider.ac).
>
> So keep the FG_preOSG code working
>
>   


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