On 01/13/2007 11:53 AM, Stuart Buchanan wrote: > John - can you tell me if I've got the gear animation approximately > correct. From photographs I've guessed that they fold up rearwards.
Yes, it is approximately correct. 1) I observe that the two main gear retract at unequal rates; this is realistic. 2) If you want the next level of detail: The current sim has the wheels winding up in places very near the midline; call it the 5:45 and 6:15 positions. In the real aircraft, they wind up much farther outboard; perhaps the 4:30 and 7:30 postions. If you approximate the fuselage as a box, they wind up at the /corners/ of the box. There are wheel-sized black empty holes visible there whenever the gear is not retracted. There are no gear doors for the main gear. 3) Another small point: It appears that one gear doesn't fully retract. I haven't looked at the retract logic. It would be a mistake to stop when the first gear is up-and-locked; the gear motor must run until /all/ gear are up-and-locked. The ones that get there early just push against the stops for a while. ======== I note that -- some people take the animations seriously, but don't worry too much about the flight dynamics, and -- vice versa. This is OK. It's actually a good sign when the same product can serve two market segments. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel