Hi Stuart,

Sorry for the late response.  The distance the instrument is from the "eye" is 
probably 
the reason for the difference.  Zooming in is simply a matter of narrowing the 
fov making 
a smaller frustrum so that a particular component appears bigger on the screen. 
 I'm 
talking about the actual distance the instrument is from the eye point.  
Z-fighting would 
be more likely as the instrument moves farther away.

Best,

Jim

> -----Original Message-----
> From: Stuart Buchanan <[EMAIL PROTECTED]>
> Sent: Saturday, 6. Jan 2007 7:23 -0500
> To: FlightGear Dev <flightgear-devel@lists.sourceforge.net>
> Subject: [Flightgear-devel] Z-buffering issue in 2.5D panels
> 
> Hi All,
> 
> I've noticed an issue in some of the 2-D panels that are used as 3-D
> panels on some of the aircraft.
> 
> Specifically, the c310 and pc7 3-D panels have very bad flicker on some of
> the textures. Strangely, the c182 (which uses the same technique for the
> panel) does not have this problem.
> 
> I've tried moving the panels forward and back in case it was a collision
> with the 3-D firewall, but it doesn't appear to be the cause. As far as I
> can tell, the problem seems to be associated with layered textures in
> instruments, but it is suspicious that the same instrument on the c182
> doesn't display the same problem. 
> 
> I've uploaded a gif showing the effect here:
> 
> http://www.nanjika.co.uk/flightgear/panel.gif
> 
> Note that within FG, the interference "flickers" constantly.
> 
> For reference, my platform is as follows:
> - WinXP
> - NVIDIA GeForce 7600 GS graphics card with fairly recent drivers
> (22/10/2006)
> - Up-to-date FG source and data trees.
> 
> -Stuart
> 
> Send instant messages to your online friends http://uk.messenger.yahoo.com 
> 
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-- 
Jim Wilson
Kelco Industries
PO Box 160
Milbridge, ME 04658
207-546-7989



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