On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote:
> There are objects with transparent textures - part of visual model or 3d
> instruments. If two or more such objects overlaps, there is wrong
> appearance. 
> I found, that appearance of transparent objects depend from sequense this
> objects in ac file. But there is no methods for control of object sequence
> in 3d editors (like ac3d).

Actually, there are, (in AC3D, and ISTR in blender too) though they might not 
be very obvious in AC3D at least... I know someone else had to point them out 
to me.  In AC3D, from the tools menu select heirarchy view.  You are shown a 
view of the complete tree of objects and groups; if you right click on any 
object or group you can select "move to head" or "move to tail" and change 
the object ordering that way.

There was also a simple ordering animation which could be done in the FG XML 
file using a "none" animation type, but simply listing the objects in 
<object-name> tags in the desired order.  I'm not sure whether that still 
works with OSG or not (I've never used it myself anyway AFAIK).  It's 
mentioned in the model-howto.html

If you would like yet another way, Melchior has a python script called 
ac3d-scan which I think would also do what you want 
http://members.aon.at/mfranz/ac3d-scan

HTH,

AJ

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