On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote: > There are objects with transparent textures - part of visual model or 3d > instruments. If two or more such objects overlaps, there is wrong > appearance. > I found, that appearance of transparent objects depend from sequense this > objects in ac file. But there is no methods for control of object sequence > in 3d editors (like ac3d).
Actually, there are, (in AC3D, and ISTR in blender too) though they might not be very obvious in AC3D at least... I know someone else had to point them out to me. In AC3D, from the tools menu select heirarchy view. You are shown a view of the complete tree of objects and groups; if you right click on any object or group you can select "move to head" or "move to tail" and change the object ordering that way. There was also a simple ordering animation which could be done in the FG XML file using a "none" animation type, but simply listing the objects in <object-name> tags in the desired order. I'm not sure whether that still works with OSG or not (I've never used it myself anyway AFAIK). It's mentioned in the model-howto.html If you would like yet another way, Melchior has a python script called ac3d-scan which I think would also do what you want http://members.aon.at/mfranz/ac3d-scan HTH, AJ ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel