On Friday 26 January 2007 20:45:55 Nick Warne wrote:
> On Friday 26 January 2007 20:14, Maik Justus wrote:
> > Hi Fred,
> >
> > your patch works fine for me.
> >
> >
> > Big thanks!
> > Maik
>
> Fred,
>
> I tested with Maik while I was building.  I just tested with ndim, and NO
> CRASH - it looks very, very good.
>
> Thank you!
>
> Nick

Fred,  Mathias

I got this again tonight :-(((

Chat [mpserve] GFS is now online, using

Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml

Chat [mpserve] GFS is now online, using

Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml

Segmentation fault

Another person in IRC reports the same crash at the same time when this 
aircraft joined/left/joined.

The common theme here is neither of us _have_ that model 'b2-spirit' !

Nick

>
> > Frederic Bouvier schrieb am 26.01.2007 20:41:
> > > Selon Nick Warne :
> > >> Reports from IRC say this is fixed in plib, but I can still get a 100%
> > >> reliable crash with OSG build.
> > >>
> > >> Enter MP server using Harrier.  Get someone to join/leave/join with
> > >> the dhc2F.
> > >> Immediate segfault on the second join.
> > >>
> > >> Below is my earlier mail with trace etc.
> > >
> > > Are you able to test the patch below. If it works for you, I'll commit
> > > it.
> > >
> > > -Fred
> > >
> > > cvs -z4 -q diff -u -wb -- shadanim.cxx (in directory
> > > C:\Devel\SimGear\simgear\scene\model\)
> > > Index: shadanim.cxx
> > > ===================================================================
> > > RCS file:
> > > /var/cvs/SimGear-0.3/SimGear/simgear/scene/model/shadanim.cxx,v
> > > retrieving revision 1.9
> > > diff -u -w -b -r1.9 shadanim.cxx
> > > --- shadanim.cxx  3 Dec 2006 16:57:21 -0000       1.9
> > > +++ shadanim.cxx  26 Jan 2007 19:14:34 -0000
> > > @@ -126,14 +126,12 @@
> > >  static osg::TextureCubeMap*
> > >  getOrCreateTextureCubeMap()
> > >  {
> > > -  static osg::TextureCubeMap* textureCubeMap = 0;
> > > -  if (textureCubeMap)
> > > -    return textureCubeMap;
> > > +   static osg::ref_ptr<osg::TextureCubeMap> textureCubeMap;
> > >
> > >    static SGMutex mutex;
> > >    SGGuard<SGMutex> locker(mutex);
> > > -  if (textureCubeMap)
> > > -    return textureCubeMap;
> > > +  if (textureCubeMap.get())
> > > +    return textureCubeMap.get();
> > >
> > >    // create and setup the texture object
> > >    textureCubeMap = new osg::TextureCubeMap;
> > > @@ -146,7 +144,7 @@
> > >
> > >    textureCubeMap->setUpdateCallback(new SGMapGenCallback);
> > >
> > > -  return textureCubeMap;
> > > +  return textureCubeMap.get();
> > >  }
> > >
> > >  static void create_specular_highlights(osg::Node *node)

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