On Friday 26 January 2007 20:45:55 Nick Warne wrote: > On Friday 26 January 2007 20:14, Maik Justus wrote: > > Hi Fred, > > > > your patch works fine for me. > > > > > > Big thanks! > > Maik > > Fred, > > I tested with Maik while I was building. I just tested with ndim, and NO > CRASH - it looks very, very good. > > Thank you! > > Nick
Fred, Mathias I got this again tonight :-((( Chat [mpserve] GFS is now online, using Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml Chat [mpserve] GFS is now online, using Chat [mpserve] Aircraft/B-2/Models/b2-spirit.xml Segmentation fault Another person in IRC reports the same crash at the same time when this aircraft joined/left/joined. The common theme here is neither of us _have_ that model 'b2-spirit' ! Nick > > > Frederic Bouvier schrieb am 26.01.2007 20:41: > > > Selon Nick Warne : > > >> Reports from IRC say this is fixed in plib, but I can still get a 100% > > >> reliable crash with OSG build. > > >> > > >> Enter MP server using Harrier. Get someone to join/leave/join with > > >> the dhc2F. > > >> Immediate segfault on the second join. > > >> > > >> Below is my earlier mail with trace etc. > > > > > > Are you able to test the patch below. If it works for you, I'll commit > > > it. > > > > > > -Fred > > > > > > cvs -z4 -q diff -u -wb -- shadanim.cxx (in directory > > > C:\Devel\SimGear\simgear\scene\model\) > > > Index: shadanim.cxx > > > =================================================================== > > > RCS file: > > > /var/cvs/SimGear-0.3/SimGear/simgear/scene/model/shadanim.cxx,v > > > retrieving revision 1.9 > > > diff -u -w -b -r1.9 shadanim.cxx > > > --- shadanim.cxx 3 Dec 2006 16:57:21 -0000 1.9 > > > +++ shadanim.cxx 26 Jan 2007 19:14:34 -0000 > > > @@ -126,14 +126,12 @@ > > > static osg::TextureCubeMap* > > > getOrCreateTextureCubeMap() > > > { > > > - static osg::TextureCubeMap* textureCubeMap = 0; > > > - if (textureCubeMap) > > > - return textureCubeMap; > > > + static osg::ref_ptr<osg::TextureCubeMap> textureCubeMap; > > > > > > static SGMutex mutex; > > > SGGuard<SGMutex> locker(mutex); > > > - if (textureCubeMap) > > > - return textureCubeMap; > > > + if (textureCubeMap.get()) > > > + return textureCubeMap.get(); > > > > > > // create and setup the texture object > > > textureCubeMap = new osg::TextureCubeMap; > > > @@ -146,7 +144,7 @@ > > > > > > textureCubeMap->setUpdateCallback(new SGMapGenCallback); > > > > > > - return textureCubeMap; > > > + return textureCubeMap.get(); > > > } > > > > > > static void create_specular_highlights(osg::Node *node) ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel