leee wrote:
> On Thursday 15 February 2007 21:45, Berndt, Jon S wrote:
>> What's a realistic upper limit for polygon count now for an aircraft
>> model? 5000? 10000? 25000?
>>
>> What's definitely "out"?
>>
>> Jon
> 
> AFAIK, current top-end vid cards can handle several million textured polys 
> (typically between 1 - 3 M)
> 
> For a single model - don't worry too much, for n models as few as possible.
> 
> LeeE

Well, that's interesting.

Lee, have you ever gotten a SegFault from a large .ac file?
I don't think I ever got any reply to my gdb backtrace I posted Jan.26, so I 
still am interested in knowing about upper limits on polygon counts.

Stewart


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