leee wrote: > On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: >> What's a realistic upper limit for polygon count now for an aircraft >> model? 5000? 10000? 25000? >> >> What's definitely "out"? >> >> Jon > > AFAIK, current top-end vid cards can handle several million textured polys > (typically between 1 - 3 M) > > For a single model - don't worry too much, for n models as few as possible. > > LeeE
Well, that's interesting. Lee, have you ever gotten a SegFault from a large .ac file? I don't think I ever got any reply to my gdb backtrace I posted Jan.26, so I still am interested in knowing about upper limits on polygon counts. Stewart ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel