Hi Syd,

syd&sandy wrote:
> Hi all ,
> I've done a fair bit of the CYVR airport terminals and buildings , and 
> added a few static aircraft from the AI/Aircraft folder ... seems to 
> work without problems , so my question is , any objections to using this 
> folder for static aircraft as well as AI ? Ive added a low poly B1900D 
> for static and ai flights there for my setup...
>   
Sounds incredibly cool. I don't have any objections against using AI 
models, other than that I tend to discourage the idea of using static 
aircraft as a long term strategy. Eventually, I'm hoping to get fully 
animated active aircraft on the majority of airports, but as a short 
term intermediate, I'd be cool to have some aircraft decorating the 
scene. Note that you can find a lot of additional AI airliners here: 
http://www.xs4all.nl/~dtalsma/flightgear.html (including many in 
Canadian liveries).

> Also planning some AI flights from CYVR to KSFO , but still have to 
> learn that ...
>   

You might be interested to know that CYVR was actually the third airport 
for which I have build an AI ground network (after EHAM and KSFO). 
Please let me know if you want to start building AI flights, and need 
assistance. Current FlightGear CVS (OSG only) has support for drop-in of 
AI traffic files, so development and testing should be fairly easy.

There's a good chuck of documentation on AI traffic generation on the 
FlightGear wiki, and some progress is underway to develop an automated 
timetable to traffic conversion.

Cheers,
Durk

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