On Sat, 2007-03-24 at 09:31 -0700, pebble garden wrote:
> Ron, you wrote, 
>   
> >> 2. In-game chat, ideally with tunable private and global channels,
> so
> >> a teacher could communicate with their student without spamming the
> >> global chat.
> > 
> > This is doable now.  Under View->Rendering Options check "Enable
> chat
> > messages" then open the chat window under View->Chat to input your
> text.
> 
> Is this part of the CVS build? I'm still using the last 'official'
> release -- 0.9.10, not CVS, and I can't find this function in either
> the in-game View menu or the Advanced options in my fgrun (I'm using
> the Win version of FG).

Yes, it is about 5 months old in CVS.

> > I've used it a few times, it seems to work.
> > 
> >> 3. Shared cockpit, even if one person must remain as a passive
> >> ride-along. Preferably with shared instrument readings.
> >
> >Passive ride-along should be doable now, as well:
> >See Docs/README.IO:
> >
> >    example to slave one copy of fgfs to another
> >
> >    fgfs1:  --native=socket,out,30,fgfs2,5500,udp
> >    fgfs2:  --native=socket,in,30,,5500,udp --fdm=external
> >
> >    This instructs the first copy of fgfs to send UDP packets in the
> >    native format to a machine called fgfs2 on port 5500.
> >
> > This will let you ride with a student, or a student ride with you.
> 
> Cool! I'll have to check this out. Again, is this a CVS version
> function, or will it work on 0.9.10?

I think this one will work on 0.9.10.

Ron




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