On Sat, 2007-05-12 at 20:14 -0500, James Palmer wrote: > Harald, > > You are correct, solution #1 does require the server to run all of the > FDM for all players in multiplayer mode. > However, I think you are incorrect about additions or adjustments to > the FDM. When using FG in single player mode, the player has both the > client and server on the same machine. The difference is that the UDP > traffic never leaves the machine, and the local machine only has one > instance of the FDM (therefore single player). Feel free to add or > tweak the FDM as you please. If it is a sound change, I'm sure > whoever is maintaining the multiplayer server will have a > method/schedule to grab changes from the CVS if they so choose.
I believe you missed the point. Many aircraft are not in the CVS for a variety of reasons(1)(2)(3), and much developement work has been done on aircraft while flying on the current multiplayer servers. I personnaly loathe the concept that someone has to vet and install every change I want to make to an aircraft I'm developing if I want to fly it with/against other people. I'm also concerned this seems to be a move away from everyone being on one (or two) large multi-player networks (which makes syncing FDMs even harder). So no more watching others fly on mpmap software... (1) http://www.jentronics.com/fgfs/ (2) http://home.comcast.net/~davidculp2/hangar/hangar.html (3) http://perso.orange.fr/GRTux/tux/index-en.html ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel