Jon S. Berndt ha scritto: > Very nice. These are the straightest palm trees I've seen! :-)
Actually ... they are not straight ;-) Anyway, I'm learning a few techniques about masking; a palm tree was a nice picture to practice with. The end result was pretty acceptable for a texture that could be used inside fgfs. I will use more Palm Tree pictures in the next days, so I will get more random shaped palm textures in the next days. I will post them as alternative textures. A little randomizing nas code inside the .xml animation file could be of a help in order to populate a few spots with many pseudo-random shaped palms based on the same .ac geometry. Roberto ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel