Hi,

> 
> Yesterday I made a build of the osg version of fg, last time I made one 
> was like two month ago so I had to do a few experimentation to have a 
> osg build that works with fg. When that was finaly working I realized 
> that I had to add two defines for the osgviewer version of fg and tried 
> a new build to see what it gives. Ok, apparently I'm the first to build 
> that on a windows system. Here's the problems I can see :
> - fg_os_osgviewer.cxx does not build because the min & max macro are 
> defined in windows.h and redefined as templates in some vec.h file, 
> adding #undef min/max allowed to compile ;
> - the game starts in 800x600 for no reason ;
> - I can not click on the user interface (menu, dialogs) ;
> - changing the view with the mouse does not work as expected, the view 
> direction is not controlable if not random ;
> - fginput::dokey says key value out of range.
> 
> Then when I applied the last patch to fg_os_osgviwer.cxx I simply had 
> compile errors because my osg version was not up to date. As I said on 
> irc I'm not going to update osg each time I need to update fg.

I am still working on getting osgViewer to work as expected on Windows. 
Since there is still a backlog of uncommited changes of mine I do not 
want to add of another batch of unfinished changes. But IMHO the main 
problem seems to be hidden in OSG itself.

One workaround: You can click on the user interface iff you first resize 
the window for instance.

Olaf

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